the call; u.addBranchGraph(scene); is made straight after the orbit code at the bottom 
of that snipet.

        -----Original Message----- 
        From: Michael Pfeiffer [mailto:[EMAIL PROTECTED] 
        Sent: Wed 03/12/2003 15:49 
        To: [EMAIL PROTECTED] 
        Cc: 
        Subject: Re: [JAVA3D] Non-SimpleUniverse behavior problems
        
        

        > GraphicsConfiguration config =
        > SimpleUniverse.getPreferredConfiguration();
        > c = new Canvas3D[numViews];
        > u = new BasicUniverse(numViews);
        >
        > scene = createSceneGraph();
        > for(int s = 0; s < numViews; s++) {
        >   c[s] = new Canvas3D(config);
        > }
        > u.addBranchGraph(u.setupView(c[0], viewTransform1));
        > u.addBranchGraph(u.setupView(c[1], viewTransform2));
        >
        > orbit = new OrbitBehavior(c[0]);    //doesnt work anymore
        > orbit.setSchedulingBounds(infiniteBounds);
        
        I'm not sure if this could be a reason, but where do you add your "scene"
        to the universe?
        
        Michael
        
        
        --
        http://java3d.virtualworlds.de
        http://www.3dchat.org - Welcome to the unreal world!
        
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