the call; u.addBranchGraph(scene); is made straight after the orbit code at the bottom of that snipet.
-----Original Message----- From: Michael Pfeiffer [mailto:[EMAIL PROTECTED] Sent: Wed 03/12/2003 15:49 To: [EMAIL PROTECTED] Cc: Subject: Re: [JAVA3D] Non-SimpleUniverse behavior problems > GraphicsConfiguration config = > SimpleUniverse.getPreferredConfiguration(); > c = new Canvas3D[numViews]; > u = new BasicUniverse(numViews); > > scene = createSceneGraph(); > for(int s = 0; s < numViews; s++) { > c[s] = new Canvas3D(config); > } > u.addBranchGraph(u.setupView(c[0], viewTransform1)); > u.addBranchGraph(u.setupView(c[1], viewTransform2)); > > orbit = new OrbitBehavior(c[0]); //doesnt work anymore > orbit.setSchedulingBounds(infiniteBounds); I'm not sure if this could be a reason, but where do you add your "scene" to the universe? Michael -- http://java3d.virtualworlds.de http://www.3dchat.org - Welcome to the unreal world! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".