The more i think about this, the more certain I am that this is a problem with my 
custom universe, is there a way to have multiple views of a given scene while using 
the simpleuniverse, or can someone help me correct the custom universe. Thanks for the 
help, Ben

        -----Original Message----- 
        From: Ben Logan [mailto:[EMAIL PROTECTED] 
        Sent: Wed 03/12/2003 16:36 
        To: [EMAIL PROTECTED] 
        Cc: 
        Subject: Re: [JAVA3D] Non-SimpleUniverse behavior problems
        
        

        the call; u.addBranchGraph(scene); is made straight after the orbit code at 
the bottom of that snipet.
        
                -----Original Message-----
                From: Michael Pfeiffer [mailto:[EMAIL PROTECTED]
                Sent: Wed 03/12/2003 15:49
                To: [EMAIL PROTECTED]
                Cc:
                Subject: Re: [JAVA3D] Non-SimpleUniverse behavior problems
               
               
        
                > GraphicsConfiguration config =
                > SimpleUniverse.getPreferredConfiguration();
                > c = new Canvas3D[numViews];
                > u = new BasicUniverse(numViews);
                >
                > scene = createSceneGraph();
                > for(int s = 0; s < numViews; s++) {
                >   c[s] = new Canvas3D(config);
                > }
                > u.addBranchGraph(u.setupView(c[0], viewTransform1));
                > u.addBranchGraph(u.setupView(c[1], viewTransform2));
                >
                > orbit = new OrbitBehavior(c[0]);    //doesnt work anymore
                > orbit.setSchedulingBounds(infiniteBounds);
               
                I'm not sure if this could be a reason, but where do you add your 
"scene"
                to the universe?
               
                Michael
               
               
                --
                http://java3d.virtualworlds.de
                http://www.3dchat.org - Welcome to the unreal world!
               
                
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