I use a custom universe with two Views - one is for a Canvas3D which is visible and a second one is for a Canvas3D I'd like to use for off-screen rendering. As far as I know, it is enough not to attach a Canvas3D to a GUI-element like a JPane to let it work in off-scren mode.
But that doesn't works. It doesn't matters if the second or both Canvas3D aren't attached to something and therefore are invisible, every time I call setOffscreenBuffer() I get the following exception:
java.lang.IllegalStateException: Canvas3D: Not in off-screen mode at javax.media.j3d.Canvas3D.setOffScreenBuffer(Canvas3D.java:1419)
Did I forget something to use the off-screen mode?
kind regards
Michael
-- http://java3d.virtualworlds.de http://www.3dchat.org - Welcome to the unreal world!
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".