Hi all,
  I am making an application adding some 3d shapes to
a scene and some lights,But when the numbers are
large(not too largw may be 70 shape3d and 7 light
sources the scene become too heavy) i donot understand
why this happens,If the scene is hardware rendered
then i think it will not exceed any modern game so why
it is slow(note i have got NVidia Gforce 4 Ti 4200).is
there any thing that fources hardware rendering if
this is the problem(GraphicsConfiguration property or
something).
                     Best Regards

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