Hi all, I am making an application adding some 3d shapes to a scene and some lights,But when the numbers are large(not too largw may be 70 shape3d and 7 light sources the scene become too heavy) i donot understand why this happens,If the scene is hardware rendered then i think it will not exceed any modern game so why it is slow(note i have got NVidia Gforce 4 Ti 4200).is there any thing that fources hardware rendering if this is the problem(GraphicsConfiguration property or something). Best Regards
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