Hi,

I guess you just stress the AGP bandwidth.
Check the total number of nodes/polygons these 70
shapes are taken.
If possible try to set your AGP bus to 4X or 8X.
I had this issues a few months  ago, when I try to run
a 50K polygon scene in GF2 PCI - Detonator 40.xx.
I just switch to a AGP vcard, at 4X, then I have light
speed again.

Games has low-polygon count models as rule #1.
If your shapes are vrml loaded models you can reduce
the polygon count with a tool like VIZUP:
http://www.vizup.com/


Alessandro



Alessandro


 --- Osama Abdalah <[EMAIL PROTECTED]>
escreveu: > Hi all,
>   I am making an application adding some 3d shapes
> to
> a scene and some lights,But when the numbers are
> large(not too largw may be 70 shape3d and 7 light
> sources the scene become too heavy) i donot
> understand
> why this happens,If the scene is hardware rendered
> then i think it will not exceed any modern game so
> why
> it is slow(note i have got NVidia Gforce 4 Ti
> 4200).is
> there any thing that fources hardware rendering if
> this is the problem(GraphicsConfiguration property
> or
> something).
>                      Best Regards
>
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