Hi, I guess you just stress the AGP bandwidth. Check the total number of nodes/polygons these 70 shapes are taken. If possible try to set your AGP bus to 4X or 8X. I had this issues a few months ago, when I try to run a 50K polygon scene in GF2 PCI - Detonator 40.xx. I just switch to a AGP vcard, at 4X, then I have light speed again.
Games has low-polygon count models as rule #1. If your shapes are vrml loaded models you can reduce the polygon count with a tool like VIZUP: http://www.vizup.com/ Alessandro Alessandro --- Osama Abdalah <[EMAIL PROTECTED]> escreveu: > Hi all, > I am making an application adding some 3d shapes > to > a scene and some lights,But when the numbers are > large(not too largw may be 70 shape3d and 7 light > sources the scene become too heavy) i donot > understand > why this happens,If the scene is hardware rendered > then i think it will not exceed any modern game so > why > it is slow(note i have got NVidia Gforce 4 Ti > 4200).is > there any thing that fources hardware rendering if > this is the problem(GraphicsConfiguration property > or > something). > Best Regards > > __________________________________ > Do you Yahoo!? > New Yahoo! Photos - easier uploading and sharing. > http://photos.yahoo.com/ > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help". Yahoo! Mail - 6MB, anti-spam e antivírus gratuito. Crie sua conta agora: http://mail.yahoo.com.br =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".