hi,
 i donot know every thing i change in the options of
the graphics card doesnot seem to change any thing in
the program ,does any one have an idea why?
                        Best Regards
--- Alessandro Borges <[EMAIL PROTECTED]>
wrote:
> Hi,
>
> I guess you just stress the AGP bandwidth.
> Check the total number of nodes/polygons these 70
> shapes are taken.
> If possible try to set your AGP bus to 4X or 8X.
> I had this issues a few months  ago, when I try to
> run
> a 50K polygon scene in GF2 PCI - Detonator 40.xx.
> I just switch to a AGP vcard, at 4X, then I have
> light
> speed again.
>
> Games has low-polygon count models as rule #1.
> If your shapes are vrml loaded models you can reduce
> the polygon count with a tool like VIZUP:
> http://www.vizup.com/
>
>
> Alessandro
>
>
>
> Alessandro
>
>
>  --- Osama Abdalah <[EMAIL PROTECTED]>
> escreveu: > Hi all,
> >   I am making an application adding some 3d shapes
> > to
> > a scene and some lights,But when the numbers are
> > large(not too largw may be 70 shape3d and 7 light
> > sources the scene become too heavy) i donot
> > understand
> > why this happens,If the scene is hardware rendered
> > then i think it will not exceed any modern game so
> > why
> > it is slow(note i have got NVidia Gforce 4 Ti
> > 4200).is
> > there any thing that fources hardware rendering if
> > this is the problem(GraphicsConfiguration property
> > or
> > something).
> >                      Best Regards
> >
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