On Sun, 14 Dec 2003 23:01:58 +0100, Ondrej Rohlik <[EMAIL PROTECTED]> wrote:
I can't use setNominalViewingTransform() as I want to set up the "eye" to point [10,10,10] and let it look to the origin [0,0,0].
If I use t3d.set(new Vector3d(-3.0, -4.0, 5.0)); command instead of t3d.set(new Vector3d(3.0, 4.0, 5.0)); I will have all my ColorCubes (located in the origin) in the upper right corner
How about t3d.set(new Vector3d(-10.0, -10.0, -10.0))?
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