is it possible that your 3d-model uses very much polygons?
3D-modelers create their objects by default with more polygons than necessary to make further editing easier (e.g. a cylinder would be possible with a resolution of 1 in its height, this kind of software creates them with more). That method is ok when these models have to be used for raytracing afterwards but not in case of real time rendering.
So it looks for me that this isn't a problem of J3D but of thedata you use.
Michael
Le Mon, 15 Dec 2003 09:26:37 +0100, Fredrik Andersson <[EMAIL PROTECTED]> a écrit:
Hello!
I experience a great performance loss with the rendering when I add a object from a 3DS-file.
I have add it both with texture and with out texture and it is still the same.
I have developed a pretty big landscape and when I move around the camera everything works fine. But when the 3DS-object is in the view I experience a lot more jerky and bumpy movement of the camera (some frames is skipped by the rendering).
So now is my question is there some good strategy for applying 3D-objects from 3D-programs, like 3D Studio, in general to save performance? Or is there some better 3D-programs then 3D Studio that is better to use?
Best regards
Fredrik Andersson
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