Hello!

I experience a great performance loss with the rendering when I add a object
from a 3DS-file.

I have add it both with texture and with out texture and it is still the
same.

I have developed a pretty big landscape and when I move around the camera
everything works fine. But when the 3DS-object is in the view I experience a
lot more jerky and bumpy movement of the camera (some frames is skipped by
the rendering).

So now is my question is there some good strategy for applying 3D-objects
from 3D-programs, like 3D Studio, in general to save performance? Or is
there some better 3D-programs then 3D Studio that is better to use?

Best regards

Fredrik Andersson

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