Hi,

the best way is to avoid them during construction. Elsewhere I'd recommend
AccuTrans3D ( http://www.micromouse.ca ), it is able to remove edges which
are close enough to each other and to create quads out of trinagles. Of
course this results in a loss of quality.

Michael

On Mon, 15 Dec 2003 10:45:40 +0100, Fredrik Andersson
<[EMAIL PROTECTED]> wrote:

Hello!
Thanks for your reply!

(Perhaps this question doesn't belong here then).

Does any one know how to remove unnecessary polygons created by
3D-studio?

Or can I do it from Java3D or does I have to do it from 3D-studio?

Best regards
Fredrik

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[mailto:[EMAIL PROTECTED] Michael Pfeiffer
Skickat: den 15 december 2003 09:37
Till: [EMAIL PROTECTED]
Ãmne: Re: [JAVA3D] Performance loss with 3DS-objects


Hi,


is it possible that your 3d-model uses very much polygons?

3D-modelers create their objects by default with more polygons than
necessary to make further editing easier (e.g. a cylinder would be
possible with a resolution of 1 in its height, this kind of software
creates them with more). That method is ok when these models have to be
used for raytracing afterwards but not in case of real time rendering.

So it looks for me that this isn't a problem of J3D but of thedata you
use.

Michael

Le Mon, 15 Dec 2003 09:26:37 +0100, Fredrik Andersson
<[EMAIL PROTECTED]> a Ãcrit:

Hello!

I experience a great performance loss with the rendering when I add a
object
from a 3DS-file.

I have add it both with texture and with out texture and it is still the
same.

I have developed a pretty big landscape and when I move around the
camera
everything works fine. But when the 3DS-object is in the view I
experience a
lot more jerky and bumpy movement of the camera (some frames is skipped
by
the rendering).

So now is my question is there some good strategy for applying
3D-objects
from 3D-programs, like 3D Studio, in general to save performance? Or is
there some better 3D-programs then 3D Studio that is better to use?

Best regards

Fredrik Andersson


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