Title: RE: [JAVA3D] Text3D morphing

Hi peter,

Yes, manipulating text3D is very hard for morphing purpose... I think I'll try to implement your idea (using a texture (text texture) and apply it on morphing shapes).

I'll let you know about the result.

You can see the first implementation at

http://www.geocities.com/calzada_us/Billard3D/Pool.html



      -----Original Message-----
      From: Discussion list for Java 3D API <[EMAIL PROTECTED]>@SUNGARD On Behalf Of Peter Strachan <[EMAIL PROTECTED]>
      Sent: Thursday, December 18, 2003 11:10 PM
      To: [EMAIL PROTECTED]
      Subject: Re: [JAVA3D] Text3D morphing


      Hi Franck

       

      I use GeometryArrays, but nothing as complicated as  text. On first thought it should be possile to build the individual letters from  strips, quads and fans using GeometrArrays, but not practically feasible. What  about applying the text as texture to a simple object defined by GeometryArray  and the text will morph when you morph the object....or will it.

      ----- Original Message -----

      From:  Franck Calzada

      To: [EMAIL PROTECTED] 

      Sent: Monday, December 15, 2003 1:44  PM

      Subject: [JAVA3D] Text3D morphing

      Hi,

       

      I'd like to apply a morph behavior  on a Text3D object.

       

      To do so, I need to convert my  Text3D object (which derives from Geometry class) to a GeometryArrayobject.

       

      Do you know how to create a GeometryArrayobject from a  text3D?

      Do you know if it's possible to  apply a morph behavior on a text3D object?

       

      Thanks to help me on this  one.

       

      Any feed back would be  appreciated.

       

      Franck

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