Hi,

 

I'd like to apply a morph behavior on a Text3D object.

 

To do so, I need to convert my Text3D object (which derives from Geometry class) to a GeometryArray object.

 

Do you know how to create a GeometryArray object from a text3D?

Do you know if it's possible to apply a morph behavior on a text3D object?

 

Thanks to help me on this one.

 

Any feed back would be appreciated.

 

Franck




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