Michael Pfeiffer wrote:
What mipmap-levels do you mean exactly? setBaseLevel(0) and
setMipMapMode(Texture.BASE_LEVEL) doesn't helps either...
This is correct behaviour. In order for filtering to work, it must have
something to filter with. Filters only apply when mip mapping is
functioning as it filters between the mipmap levels. Mip mapping is
enabled either by you explicitly providing more than one texture level
for the mipmap or by telling the rendering API to automatically generate
mipmaps. Setting the texture up to be BASE_LEVEL disables mipmapping,
and thus the filtering will not be visible.
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org/
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Turn it or move it, and a new set of arrangements appears... is it
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