Michael Pfeiffer wrote:
What mipmap-levels do you mean exactly? setBaseLevel(0) and
setMipMapMode(Texture.BASE_LEVEL) doesn't helps either...

This is correct behaviour. In order for filtering to work, it must have something to filter with. Filters only apply when mip mapping is functioning as it filters between the mipmap levels. Mip mapping is enabled either by you explicitly providing more than one texture level for the mipmap or by telling the rendering API to automatically generate mipmaps. Setting the texture up to be BASE_LEVEL disables mipmapping, and thus the filtering will not be visible.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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