I afraid I don't understand the Javadocs of J3D 1.3.1 really ... what do I have to do when I want to get the behavior like it is known from J3D 1.2.x? How do I have to tell the API to generate the mipmaps? In version 1.2.x it worked fine when setMinFilter(Texture2D.NICEST) and setMagFilter(Texture2D.NICEST) have been called.
Meanwhile I played around whit the Methods für anisotropic filtering but with no result.
On Wed, 11 Feb 2004 02:31:05 -0800, Justin Couch <[EMAIL PROTECTED]> wrote:
Michael Pfeiffer wrote:What mipmap-levels do you mean exactly? setBaseLevel(0) and setMipMapMode(Texture.BASE_LEVEL) doesn't helps either...
This is correct behaviour. In order for filtering to work, it must have something to filter with. Filters only apply when mip mapping is functioning as it filters between the mipmap levels. Mip mapping is enabled either by you explicitly providing more than one texture level for the mipmap or by telling the rendering API to automatically generate mipmaps. Setting the texture up to be BASE_LEVEL disables mipmapping, and thus the filtering will not be visible.
-- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Look through the lens, and the light breaks down into many lights. Turn it or move it, and a new set of arrangements appears... is it a single light or many lights, lights that one must know how to distinguish, recognise and appreciate? Is it one light with many frames or one frame for many lights?" -Subcomandante Marcos -------------------------------------------------------------------
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