OK thanks, I'll search for such a conversion routine
On Fri, 27 Feb 2004 12:21:51 -0300, Alessandro Borges
<[EMAIL PROTECTED]> wrote:
The result is right.
when you create a Quartenion the values are normalized
among x,y,z and w.
There are some alghoritms in the web to convert a
Quaternion to Euler angles (X,Y,Z), but be careful .
Some algorithms fails to map the 4D quaternion values
to 3D Euler at specific ranges.
Of course I am not the "math guy" to help you on it.
Alessandro
--- Michael Pfeiffer <[EMAIL PROTECTED]> escreveu:
Hi,
following code-snipped delivers a strange result:
System.out.println(Math.toDegrees((new
Quat4d(0,Math.toRadians(148),0,1.0)).y));
Instead of 148 the value of y is equal to
57.29577951308232. What happened
here? And how can I get the value of 148 out of this
quaternion?
Michael
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