I don't remember the setup, but I believe the default stereo mode in
Java3D is page-flipping for use with shutter glasses. This means, for
each render cycle, a left-eye image is rendered followed by the
right-eye image. The shutter glasses are synchronized with the rendering
to shutter the right eye when the left-eye image is displayed and vice
versa. For this to work, Java3D requires a video card that has
quad-buffer support, or double-buffers for the left and right stereo
buffers. The shutter glasses are connected to the video card for the
synchronization.

Or you can implement your own stereo images using any of the cross-eye
(crossing eyes to see stereo), wall-eye (looking into infinity to see
stereo), or anaglyph (red/blue glasses) methods.

This is a pretty good reference I used to implement cross-eye stereo
(I've moved to the Jogl API, but it should be possible in Java3D -- put
a TransformGroup at the root of your scene and translate by the
eye-separation and update the viewpoint direction):

http://astronomy.swin.edu.au/~pbourke/opengl/stereogl/

Sean

On Fri, 2004-03-05 at 06:36, RWGRAY wrote:
> Can anyone point me to documentation on how to setup Java 3D to use
> stereo?   (Windows operating system. NVIDIA GeForce2 Go graphics
> card.)
>
> I don't understand what the Java 3D code (capability bits, parameters)
> should be, nor what options on the javaw command should be.
>
> I also do not understand how the stereo is rendered.  Is it 2
> different windows?  Is it one window but double image in that one
> window?  Do you need red/green glasses?  Might you have shutter
> glasses?  What are the various options/configurations?
> Is it like the "magic eye" posters in which you need to focus your
> eyes beyond/through the plane of the image?
>
> Where is this written up as a tutorial with examples?
>
> Cheers,
> Bob Gray
>
>
>
> =========================================================================== To 
> unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message 
> "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and 
> include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to