Anaglyphs aren't supported directly, you have to render it for your own out of two images (or use the upcoming version 1.2 of the Java XTools from http://www.3dchat.org/dev.php ). What J3D supports directly is a stereoscopic view when your hardware is capable of it or it allowes it to create two Canvas3D with different views which can be used for further calculations.
On Sat, 6 Mar 2004 09:29:19 -0500, RWGRAY <[EMAIL PROTECTED]> wrote:
I still don't get it. How to set everything up to render a stereo scene?
For example, how to do it with red/green glasses? (Seems cheapest way to do it.)
Sounds like setStereo is for shutter glasses.
For red/green glasses, do I setup two view platforms for the same Canvas3D? Or do I have one view platform and 2 transform groups with the same geometric content but shifted/offset from one another slightly (eye separation distance)? Then how do I adjust the colors of the two geometries to make it work with the red/green glasses?
Is there no write-up on how to do this in Java 3D?
Thanks for the help so far.
Cheers, Bob Gray
-----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer Sent: Saturday, March 06, 2004 7:22 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Creating Stereo Images
On Fri, 5 Mar 2004 15:26:35 -0800, Sean Sylvis <[EMAIL PROTECTED]> wrote:
This is a pretty good reference I used to implement cross-eye stereo (I've moved to the Jogl API, but it should be possible in Java3D -- put a TransformGroup at the root of your scene and translate by the eye-separation and update the viewpoint direction):
You don't need to go the long-winded way using two transforms. The Canvas3D supports a two eyed view directly (Canvas3D.setMonoscopicViewPolicy(Canvas3D.FIELD_RIGHT/.FIELD_LEFT)).
Michael
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