Anaglyphs aren't supported directly, you have to render it for your own
out of two images (or use the upcoming version 1.2 of the Java XTools from
http://www.3dchat.org/dev.php ). What J3D supports directly is a
stereoscopic view when your hardware is capable of it or it allowes it to
create two Canvas3D with different views which can be used for further
calculations.

On Sat, 6 Mar 2004 09:29:19 -0500, RWGRAY <[EMAIL PROTECTED]>
wrote:

I still don't get it. How to set everything up to render a stereo scene?

For example, how to do it with red/green glasses? (Seems cheapest way to
do
it.)

Sounds like setStereo is for shutter glasses.

For red/green glasses, do I setup two view platforms for the same
Canvas3D?
Or do I have one view platform and 2 transform groups with the same
geometric content but shifted/offset from one another slightly (eye
separation distance)?   Then how do I adjust the colors of the two
geometries to make it work with the red/green glasses?

Is there no write-up on how to do this in Java 3D?

Thanks for the help so far.

Cheers,
Bob Gray


-----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer Sent: Saturday, March 06, 2004 7:22 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Creating Stereo Images


On Fri, 5 Mar 2004 15:26:35 -0800, Sean Sylvis <[EMAIL PROTECTED]> wrote:


This is a pretty good reference I used to implement cross-eye stereo
(I've moved to the Jogl API, but it should be possible in Java3D -- put
a TransformGroup at the root of your scene and translate by the
eye-separation and update the viewpoint direction):

You don't need to go the long-winded way using two transforms. The Canvas3D supports a two eyed view directly (Canvas3D.setMonoscopicViewPolicy(Canvas3D.FIELD_RIGHT/.FIELD_LEFT)).

Michael


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