I still don't get it.  How to set everything up to render a stereo scene?

For example, how to do it with red/green glasses? (Seems cheapest way to do
it.)

Sounds like setStereo is for shutter glasses.

For red/green glasses, do I setup two view platforms for the same Canvas3D?
Or do I have one view platform and 2 transform groups with the same
geometric content but shifted/offset from one another slightly (eye
separation distance)?   Then how do I adjust the colors of the two
geometries to make it work with the red/green glasses?

Is there no write-up on how to do this in Java 3D?

Thanks for the help so far.

Cheers,
Bob Gray


-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer
Sent: Saturday, March 06, 2004 7:22 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Creating Stereo Images


On Fri, 5 Mar 2004 15:26:35 -0800, Sean Sylvis <[EMAIL PROTECTED]> wrote:

> This is a pretty good reference I used to implement cross-eye stereo
> (I've moved to the Jogl API, but it should be possible in Java3D -- put
> a TransformGroup at the root of your scene and translate by the
> eye-separation and update the viewpoint direction):

You don't need to go the long-winded way using two transforms. The
Canvas3D supports a two eyed view directly
(Canvas3D.setMonoscopicViewPolicy(Canvas3D.FIELD_RIGHT/.FIELD_LEFT)).

Michael


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