Hello 0) install a working jvm
> 1) let install the jre 1.31 or above you think about the j3d-jre ? yes, ok, you can go that way. > 2) let configure the browser to use the jre the browser doesn't care about the j3d-jre, it only needs the right jvm. > 3) include the java3d packages in the webpage no, these are installed with the j3d-jre. > 4) include your own classes in the webpage as usual... > 1) where to put the packages > 2) differences between browsers and OS's > 3) already installed parts > 4) Direct3D or openGL OpenGL. It works on all supported platforms. > I think it should be possible to streamline/automate this process for the > end users, maybe in the form of a wizard and with help from SUN. Search the archives of this list for "Web start". If "Web start" is installed and working you can install the important parts of j3d-jre on-the-fly without bothering the user to much. The user only installes the jvm and "web start", which can/are bundled anyway. The tricky part is getting support for Mac, as the native-code for j3d is a bit protected. cu =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".