Did anyone ever find a solution to this ("Fail to Reset() D3D device, try
Recreate device again. - D3DERR_DRIVERINTERNALERROR") error?
I've also been struck by it, but have managed to sneak my way around it by
not letting the Canvas3D be resized to 0 (I've set it's setMinimumSize to
1).
It would be nice to know if there are any other ideas around that help with
this problem.

          Andy

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