I was on vacation until now, so I coudn't reply to your question.

What exactly do you want me to explain ?

The water is a plain mesh consisting of a series of rectangles. Initially is
flat, meaning that all the points have the same "z" coordinate and the same
normal (0, 0, 1). Inside the behavior, I'm recomputing the "z" coordinates
of each point in the mesh based on a sinusoidal curve as a function of time
and the "y" distance from the origin. After recomputing the coordinates, in
the same method call I'm also recomputing the normals of each vertex based
on the new coordinates. That's all.

Cheers,

Florin

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of demir sencer
Sent: Montag, 5. April 2004 12:36
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] how to draw a 3D hollow-semi-cylinder HELP


can i ask u to explain a bit more about the water part
of your code florin??

cheers..

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