I was on vacation until now, so I coudn't reply to your question. What exactly do you want me to explain ?
The water is a plain mesh consisting of a series of rectangles. Initially is flat, meaning that all the points have the same "z" coordinate and the same normal (0, 0, 1). Inside the behavior, I'm recomputing the "z" coordinates of each point in the mesh based on a sinusoidal curve as a function of time and the "y" distance from the origin. After recomputing the coordinates, in the same method call I'm also recomputing the normals of each vertex based on the new coordinates. That's all. Cheers, Florin -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of demir sencer Sent: Montag, 5. April 2004 12:36 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] how to draw a 3D hollow-semi-cylinder HELP can i ask u to explain a bit more about the water part of your code florin?? cheers.. __________________________________ Do you Yahoo!? Yahoo! Small Business $15K Web Design Giveaway http://promotions.yahoo.com/design_giveaway/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".