Thank you for replying.

I need to check the mouse position constantly even it's not moving, for
example, if I move my mouse to (25, 50) and stop moving, when the
mouseMoved() method detected that it's inside it will keep doing
something until this mouse is moving away from this area.  Someone
suggests me to use a thread to check constantly inside the method, and
use the listener to stop it anytime the mouseMoved() method changes the
position.  Now what I don't wanna use is thread, I am thinking if it is
possible for me to do it C/C++ way like this:

Loop
   Check mouse position
   IF mouse position is in the area, do something
   ELSE do nothing
End Loop

Since I am worring about the thread that will make our program
unreliable or unstable, therefore I rarely use thread.  The main reason
is that since I am trying to make a very simple RTS game, so if mouse
moving thread is stop responding or a bit slow because of the CPU time
or whatever, it will make the game not synchronized.  If I use C/C++ way
that dose not use fork, check everything in one flow, it gurantees the flow.

Thus, do you have any idea that I can check the mouse position like the
loop above without using thread?  Since I tried having the mouseMoved()
method loads another method that has a loop that checks the mouse
position every iteration, but the mouseMoved() method cannot stop it
even it changes the variable, I believe it's because of the loop takes
highest priority.

Thank you very much, I appreciate your help.

Andy

Florin Herinean wrote:

I don't understand why do you want to check the mouse position if the mouse
is not moving ??? It's obvious that the position is the last one where a
mouse move event was fired. If you really need to know the mouse position at
every moment, then just use the mouse move listener to store the position of
the event in some convenient place. Then from wherever you are, you can get
from there the current position. And don't forget to synchronize access to
the mouse position.

Cheers,

Florin

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Andy
Sent: Dienstag, 27. April 2004 20:12
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Java3D and Mouse Listener question


Hi all,

I am currently have a program that has a cube, and a camera.  I use
mouse event listener to check if the mouse moves to the edge of the
program, if yes, then it moves the camera.  But if I move my mouse to
the edge and stop there, it just checks whenever the mouse moves or not,
otherwise, it doesn't know if the mouse pointer is on the edge or not.
Then is there any class or method that I can use to check mouse pointer
location every single second or loop?  Thanks.

Andy

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