I'm looking to the simplest way to switch antialiasing on for a whole SimpleUniverse view. I do not understand how to catch the right object to apply setSceneAntialiasing(true). I think that in addition I have to go through the scene and enable the bitmask of objects to be antialiased ?
Thanks in advance, Pascal =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".