Hello,
this is my first message to this interest group, so
please excuse any lack of etiquette.
I am in the process of developing a weling
simulator using java 3d. I have created a basic box to represent the metal to be
welded upon, but have hit a brick wall as far as the next step in my development
phase is concerned. I would like to add extra objects to the environment after
compile time, to represent the actual weld as it moves across the metal, but I
have absolutely no idea how to do this, or even if it can be done.
2 possible solutions I have come up with, neither
which are very adequate, are to add a whole bunch of spheres to the metal, and
then make them visible as the mouse moves across them, to give the idea of a
weld being created. This will be restrictive and extremely slow at build time,
and so I don't really think it will work very well. The second solution is to
keep track of where the mouse has moved as the weld is being done, and then to
generate a second model based on the information done during the weld. This is a
better solution, but again loses realism as far as a welding simulator goes as
the welder will not be able to stop during the weld to see the progress until
the entire weld has been completed, and also they will not be able to see the
actual weld as they are douing it.
Any help in finding a solution to this problem will
be much appreciated.
Thankyou
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- Re: [JAVA3D] adding objects after compile time darren ireland
- Re: [JAVA3D] adding objects after compile time Gilson Laurent
- Re: [JAVA3D] adding objects after compile ti... darren ireland
- Re: [JAVA3D] adding objects after compil... geoffrey butterworth
- Re: [JAVA3D] adding objects after compile time geoffrey butterworth
- Re: [JAVA3D] adding objects after compile time geoffrey butterworth
- Re: [JAVA3D] adding objects after compile time geoffrey butterworth
- Re: [JAVA3D] adding objects after compile time Andre Bialojahn
- Re: [JAVA3D] adding objects after compile time terrolle herve