hi again..
  what i mean is. just add the geometry for each type of weld, like good bad or indiferent and show them
instantaniously, instead of them have to go through the proccesses of seeing it happen.
geoff.
----- Original Message -----
Sent: Sunday, August 01, 2004 4:26 AM
Subject: [JAVA3D] adding objects after compile time

Hello,
 
this is my first message to this interest group, so please excuse any lack of etiquette.
 
I am in the process of developing a weling simulator using java 3d. I have created a basic box to represent the metal to be welded upon, but have hit a brick wall as far as the next step in my development phase is concerned. I would like to add extra objects to the environment after compile time, to represent the actual weld as it moves across the metal, but I have absolutely no idea how to do this, or even if it can be done.
 
2 possible solutions I have come up with, neither which are very adequate, are to add a whole bunch of spheres to the metal, and then make them visible as the mouse moves across them, to give the idea of a weld being created. This will be restrictive and extremely slow at build time, and so I don't really think it will work very well. The second solution is to keep track of where the mouse has moved as the weld is being done, and then to generate a second model based on the information done during the weld. This is a better solution, but again loses realism as far as a welding simulator goes as the welder will not be able to stop during the weld to see the progress until the entire weld has been completed, and also they will not be able to see the actual weld as they are douing it.
 
Any help in finding a solution to this problem will be much appreciated.
 
Thankyou
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