Does anybody know what exactly is the difference between PlatformGeometry and custom geometry add to the same node that also holds the camera (just slightly displaced of course to meet the near clip plane)?
I used the latter and it worked fine. > Another option is to set your geometry into you PlatformGeometry. So it will > move alongside your cāmera. Nice for HUD. > See the java3d demo at: > ${JAVA_HOME}/demo/java3d/PlatformGeometry/SimpleGeometry.java =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".