Does anybody know what exactly is the difference between PlatformGeometry and custom 
geometry add to
the same node that also holds the camera (just slightly displaced of course to meet 
the near clip
plane)?

I used the latter and it worked fine.

> Another option is to set your geometry into you PlatformGeometry. So it will
> move alongside your cāmera. Nice for HUD.
> See the java3d demo at:
> ${JAVA_HOME}/demo/java3d/PlatformGeometry/SimpleGeometry.java

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