The code below is the implementation of the PlatformGeometry extracted from the CVS at java3d.java.net.
------------ public class PlatformGeometry extends BranchGroup { public PlatformGeometry() { setCapability(ALLOW_DETACH); } } ------------ It seems to be no difference based on the code above. --Scott --- Joerg 'Herkules' Plewe <[EMAIL PROTECTED]> wrote: > Does anybody know what exactly is the difference > between PlatformGeometry and custom geometry add to > the same node that also holds the camera (just > slightly displaced of course to meet the near clip > plane)? > > I used the latter and it worked fine. > > > Another option is to set your geometry into you > PlatformGeometry. So it will > > move alongside your cāmera. Nice for HUD. > > See the java3d demo at: > > > ${JAVA_HOME}/demo/java3d/PlatformGeometry/SimpleGeometry.java > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help". > __________________________________ Do you Yahoo!? New and Improved Yahoo! Mail - Send 10MB messages! http://promotions.yahoo.com/new_mail =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".