The code below is the implementation of the
PlatformGeometry extracted from the CVS at
java3d.java.net.

------------
public class PlatformGeometry extends BranchGroup {
    public PlatformGeometry() {
        setCapability(ALLOW_DETACH);
    }
}
------------

It seems to be no difference based on the code
above.

--Scott



--- Joerg 'Herkules' Plewe <[EMAIL PROTECTED]> wrote:

> Does anybody know what exactly is the difference
> between PlatformGeometry and custom geometry add to
> the same node that also holds the camera (just
> slightly displaced of course to meet the near clip
> plane)?
>
> I used the latter and it worked fine.
>
> > Another option is to set your geometry into you
> PlatformGeometry. So it will
> > move alongside your cāmera. Nice for HUD.
> > See the java3d demo at:
> >
>
${JAVA_HOME}/demo/java3d/PlatformGeometry/SimpleGeometry.java
>
>
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