Hi, I have two view objects in my universe.
One of the views has two canvases attached to it, the other has one canvas.
Therefore, I have three canvases, two of which have the same view of the virtual world.
Let me draw a quick scenegraph:
View 1 ---------------Canvas 1 |________________Canvas 2
View 2 ---------------Canvas 3
Occasionally - not always - this results in the rendition in one of the canvases having objects with no texture mapping on them - the objects merely appear to be white. At other times, the texture map from one object is drawn over all objects in the scene.
I should add that only one of canvas 2 and canvas 3 is visible at any one time - they are contained using a CardLayout, in a dialog. The dialog is used to control the view in the main window and provide an alternate view.
The way that I can guarantee the loss of texture map is to open a JFileChooser elsewhere in my program that contains preview of image files - and preview a number of images.
Am I just overloading my graphics card or something?
I do have a reasonably decent NVidia 128 MB graphics card, Windows XP, 1.5GB RAM, fast processor. I'm using the DirectX version of Java3D.
Any help would be appreciated - this is driving me crazy (well, even crazier).
Thanks, -Paul
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