Hi,
I have two view objects in my universe.

One of the views has two canvases attached to it, the other has one canvas.

Therefore, I have three canvases, two of which have the same view of the
virtual world.

Let me draw a quick scenegraph:

View 1 ---------------Canvas 1
|________________Canvas 2

View 2 ---------------Canvas 3

Occasionally - not always - this results in the rendition in one of the
canvases having objects with no texture mapping on them - the objects
merely appear to be white. At other times, the texture map from one
object is drawn over all objects in the scene.

I should add that only one of canvas 2 and canvas 3 is visible at any
one time - they are contained using a CardLayout, in a dialog. The
dialog is used to control the view in the main window and provide an
alternate view.

The way that I can guarantee the loss of texture map is to open a
JFileChooser elsewhere in my program that contains preview of image
files - and preview a number of images.

Am I just overloading my graphics card or something?

I do have a reasonably decent NVidia 128 MB graphics card, Windows XP,
1.5GB RAM, fast processor. I'm using the DirectX version of Java3D.

Any help would be appreciated - this is driving me crazy (well, even
crazier).

Thanks,
-Paul

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