I'm using the OrbitBehavior object to rotate,size and traslate my scene.
1) The mouse behaviour on the rotation is not so user-friendly. Often when you rotate a object is difficutlt make it well orientated. Is possible to change the default? For example using a swing slider to rotate, instead of the left mouse key? 2) Is possible to reset a OrbitBehavior to a default view (i.e. frontal view, not rotated, unitary sized)? If a user loose the object from the canvas, click on a button and reget it well orientated. 3) Can i get the camera position? I want to make a ray-traced view of my canvas, and i need the camera position of the OrbitBehavior if i want to replicate exactly the same image that the java3d shows to me.
Thanks
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