I'm using the OrbitBehavior object to rotate,size and traslate my scene.

1) The mouse behaviour on the rotation is not so user-friendly. Often
when you rotate a object is difficutlt make it well orientated. Is
possible to change the default? For example using a swing slider to
rotate, instead of the left mouse key?
2) Is possible to reset a OrbitBehavior to a default view (i.e. frontal
view, not rotated, unitary sized)? If a user loose the object from the
canvas, click on a button and reget it well orientated.
3) Can i get the camera position? I want to make a ray-traced view of my
canvas, and i need the camera position of the OrbitBehavior if i want to
replicate exactly the same image that the java3d shows to me.

Thanks

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