You may also want to look at using Behavior's and WakeOnAWTEvents so you can better synchronize with the renderer.
I'm not positive but I think there are some examples in the Java3D tutorial for this. -mike -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Claudio Mazzuco Sent: Tuesday, September 07, 2004 8:33 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Three simple (and rapid) question. Mike Pilone wrote: >Hello, > >The orbit behavior is somewhat limited. If you need precise control over >movement, you may want to write your own behavior. > > Ok, i've think on it.. pheraphs it's better if i write a "root" Transofrm3d and manipulate it for rotate-translate-size the object. If i rotate all and keep the camera on a fixed position, the illusion will be that is the camera that is moving, and not the world. I'm thinking now how to control the mouse, but i guess that if i use a normal jPanel to show the Canvas3D, i sould be able to use the mouse controller method exending, as usual, the jPanel class. Thank you. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".