hi,
there's a nice code-example for using/developing an own Behavior at
j3d.org called KeyBehavior, which
show how a "Doom"-Key-Naviagtion works and how to handle processStimulus
& friends
best regards
rolf

Mike Pilone schrieb:

You may also want to look at using Behavior's and WakeOnAWTEvents so you can
better synchronize with the renderer.

I'm not positive but I think there are some examples in the Java3D tutorial
for this.

-mike


-----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Claudio Mazzuco Sent: Tuesday, September 07, 2004 8:33 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Three simple (and rapid) question.

Mike Pilone wrote:



Hello,

The orbit behavior is somewhat limited. If you need precise control over
movement, you may want to write your own behavior.




Ok, i've think on it.. pheraphs it's better if i write a "root"
Transofrm3d and manipulate it for rotate-translate-size the object. If i
rotate all and keep the camera on a fixed position, the illusion will be
that is the camera that is moving, and not the world.
I'm thinking now how to control the mouse, but i guess that if i use a
normal jPanel to show the Canvas3D, i sould be able to use the mouse
controller method exending, as usual, the jPanel class.

Thank you.

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