Hello

I'm trying to create a scene with a lot of static, non-moving, non-animated,
no-capabilities-set shapes. Most shapes have between 4 and 6 triangles and
have been stripped and indexed. To give you some numbers, these are the
StripiferStats for the whole thing:

num orig tris:        133944
num orig vertices:    401832
number of strips:     49083
number of vertices:   251386
total tris:           153220
min strip length:     1
max strip length:     48
avg strip length:     3.121651080822281
avg num verts/tri:    1.6406865944393683
total time:           2753
strip length distribution:
  1=924  2=30250  3=195  4=770  5=16146  6=320  7=67  8=107  9=44  10-19=224
20-49=36  50-99=0  100-999=0  1000 or more=0

On the screen everything looks all right. The framerate is a bit low, but with
so many stuff in the scene, that's OK.


BUT: scene.compile() takes 3-4 min on a XP1700+. It is called only once after
creating/adding all shapes.


If i leave out compile() the framerate drops 50%. So what can i do to speed up
compile() ?

(And i'm already working on an LOD, but the data is not LOD-friendly)

thx & cu

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