Hello:

Unfortunately I didn't found a way to solve the problem (And I really
fight this one...). Java3D is simple eating my memory. I tried even
Inmediate Mode Rendereing, etc but nothing. Finally I solved the
problem moving my app to JOGL and it's working just using between
40-50MB

Thanks to all for the help.

Regards, Demián.

On Wed, 24 Nov 2004 09:05:45 -0000, Mike Goldwater
<[EMAIL PROTECTED]> wrote:
>  
>  
> 
> Hi, 
> 
>   
> 
> First try running java with the option -Xmx256m which will give you a heap
> size of 256MB. This might not solve your problem. There is a memory
> haemorrhage in Java3D which is dealt with in the following discussions: 
> 
> http://archives.java.sun.com/cgi-bin/wa?A2=ind0306&L=java3d-interest&F=&S=&P=75879
> 
> and further in: 
> 
> http://www.javadesktop.org/forums/thread.jspa?forumID=55&threadID=4341&messageID=25946#25946
> where it is claimed that the problem is fixed. So far I have been unable to
> verify this. Search that forum for "memory leak". 
> 
>   
> 
> Regards 
> 
>   
> 
> Mike 
> 
>   
> 
> ___________________________________ 
> 
> Mike Goldwater
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