Hello: Unfortunately I didn't found a way to solve the problem (And I really fight this one...). Java3D is simple eating my memory. I tried even Inmediate Mode Rendereing, etc but nothing. Finally I solved the problem moving my app to JOGL and it's working just using between 40-50MB
Thanks to all for the help. Regards, Demián. On Wed, 24 Nov 2004 09:05:45 -0000, Mike Goldwater <[EMAIL PROTECTED]> wrote: > > > > Hi, > > > > First try running java with the option -Xmx256m which will give you a heap > size of 256MB. This might not solve your problem. There is a memory > haemorrhage in Java3D which is dealt with in the following discussions: > > http://archives.java.sun.com/cgi-bin/wa?A2=ind0306&L=java3d-interest&F=&S=&P=75879 > > and further in: > > http://www.javadesktop.org/forums/thread.jspa?forumID=55&threadID=4341&messageID=25946#25946 > where it is claimed that the problem is fixed. So far I have been unable to > verify this. Search that forum for "memory leak". > > > > Regards > > > > Mike > > > > ___________________________________ > > Mike Goldwater > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".