Sean Luke wrote:
Java3D is a memory pig extrodinaire. We'd love to jump to JOGL but GL is a low-level graphics library, not a scenegraph library. Xith3D is still buggy as all get-out: can anyone else recommend a lightweight scenegraph library that sits on top of JOGL? In particular we need to be able to hang lots (10,000?) of shapes, particularly common shapes (spheres, cubes), and add/delete them or hide/show them a lot.
Have you looked at Aviatrix3D yet? It's the scene graph layer we are writing over the top of JOGL as our replacement for Java3D, within the Xj3D project. Takes a completely different approach to Xith3D in that we're optimising for visualisation apps, much like J3D is, but a completely different internal approach. If you're looking for a solid system, it may not be what you want as we're not 1.0 yet, but we're getting there. More info at http://aviatrix3d.j3d.org .
-- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- Programming is essentially a markup language surrounding mathematical formulae and thus, should not be patentable. -------------------------------------------------------------------
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