Sean Luke wrote:
can anyone else recommend a lightweight
scenegraph library that sits on top of JOGL?

I am currently looking at jME (JMonkey Engine - http://mojomonkeycoding.com/) as a Java3D alternative. It sits on top of LWJGL (http://www.lwjgl.org/) which, based on what I've heard, is faster then JOGL (though I've never taken a stop watch to them myself). jME is tuned more towards gaming, but provides a lot of really nice features as a result of that. They have a "SimpleGame" class which handles a whole bunch of stuff that will let you get your first app up faster then your first Java3D app.

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