Hi,

I'm using dynamic scenes with similar sizes. If you pay attention to some
J3D-specifics and know about some of the memory-leaks, it is a really nice
API. For more information I recommend
http://www.3dchat.org/doc/com/vwp/j3d/loaders/DataCache.html#removeData(javax.media.j3d.Node)
from the Java XTools; the method described there cleans up a SceneGraph
completely and avoids memory leakage problems

Michael

Le Fri, 26 Nov 2004 11:14:17 -0500, Sean Luke <[EMAIL PROTECTED]> a écrit:

Demian Gutierrez wrote:

Unfortunately I didn't found a way to solve the problem (And I really
fight this one...). Java3D is simple eating my memory. I tried even
Inmediate Mode Rendereing, etc but nothing. Finally I solved the
problem moving my app to JOGL and it's working just using between
40-50MB

Java3D is a memory pig extrodinaire. We'd love to jump to JOGL but GL is a low-level graphics library, not a scenegraph library. Xith3D is still buggy as all get-out: can anyone else recommend a lightweight scenegraph library that sits on top of JOGL? In particular we need to be able to hang lots (10,000?) of shapes, particularly common shapes (spheres, cubes), and add/delete them or hide/show them a lot.

Sean

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