Hi,
I'm using dynamic scenes with similar sizes. If you pay attention to some J3D-specifics and know about some of the memory-leaks, it is a really nice API. For more information I recommend http://www.3dchat.org/doc/com/vwp/j3d/loaders/DataCache.html#removeData(javax.media.j3d.Node) from the Java XTools; the method described there cleans up a SceneGraph completely and avoids memory leakage problems
Michael
Le Fri, 26 Nov 2004 11:14:17 -0500, Sean Luke <[EMAIL PROTECTED]> a �crit:
Demian Gutierrez wrote:
Unfortunately I didn't found a way to solve the problem (And I really fight this one...). Java3D is simple eating my memory. I tried even Inmediate Mode Rendereing, etc but nothing. Finally I solved the problem moving my app to JOGL and it's working just using between 40-50MB
Java3D is a memory pig extrodinaire. We'd love to jump to JOGL but GL is a low-level graphics library, not a scenegraph library. Xith3D is still buggy as all get-out: can anyone else recommend a lightweight scenegraph library that sits on top of JOGL? In particular we need to be able to hang lots (10,000?) of shapes, particularly common shapes (spheres, cubes), and add/delete them or hide/show them a lot.
Sean
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