I thought you said the bug was a memory heap crash?
Of course the texture is going to "stop" scaling. At some point the texture has been reduced to a 1x1 single color pixel as you zoom out.
- John Wright Starfire Research
Alessandro Borges wrote:
I am sorry, but what do you mean "texture stops to scale" ? Are you appling transforms to your texture ? What is the distance (in floats) this bugs appears ? Are you using proper boundings for you application ?
Alessandro
--- Snah Clouse <[EMAIL PROTECTED]> escreveu:
The problem is not zooming in, at some distance while zooming out, texture stops to scale(zoom out) but sphere continues zooming out as usual.
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