I thought you said the bug was a memory heap crash?

Of course the texture is going to "stop" scaling.  At some point the
texture has been reduced to a 1x1 single color pixel as you zoom out.

- John Wright
Starfire Research

Alessandro Borges wrote:
I am sorry, but what do you mean "texture stops to scale" ?
Are you appling transforms to your texture ? What is the distance (in floats)
this bugs appears ? Are you using proper boundings for you application ?



Alessandro

 --- Snah Clouse <[EMAIL PROTECTED]> escreveu:

The problem is not zooming in, at some distance while zooming out, texture
stops to scale(zoom out) but sphere continues zooming out as usual.


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