I don't know any reason why you would need a "square" texture.  If your
original texture is not sized in powers of two the Java 3D code will
adjust it automatically for you.  That's the reason we supply textures
with powers of two - so that Java 3D can work "better" it's not a
requirement (internally it is a requirement for Java 3D can only work
with powers of two textures but the texture loader code is nice enough
to automatically adjust it for us if we feed it some ugly size)!

Certainly using 800 sub-divisions is making the model large and should
result in poor frame rates, but I don't know any reason why it would
work ok zoomed out and then fail when zoomed in.  Either you have too
many sub-divisions or you don't - it shouldn't be a matter of zooming.
Certainly lowering the number of subdivisions should help / cure your
problem (since apparently it isn't texture size killing you) and will
definitely help performance (and reduce memory usage).

- John Wright
Starfire Research

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