Snah Clouse wrote:
Its not texture what case problem (i used 32x16 and still get that bug) While zooming out at some distance texture stops scaling, but sphere continues to zoom put/scale, same thing with rotation (it stops rotate at same distance it stops scale texture)
Thanks for help guys ;)
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
check using 32x32 Textures, textures has to be, so far as I know (...), also squarred and will correct transformed to the given Geometry, using the given or produced texturecoords. e.g. a squarred world map is placed at the sphere complete and will correct diplayed, But of cause the texture has to be a square to a power of 2 value
regards rolf
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
