Yes, there are two main issues with any of these porting efforts:
- Is JDK 1.2 available
- Are there resources available, within Sun, or within the
platform vendor, to port Java 3D, fully test Java 3D, and
maintain Java 3D long term on a particular platform.
For everyone wondering why we aren't porting Java 3D to
everything platform that supports Java, this is why.
The goal is to have the platform vendors support Java 3D once
JDK 1.2 is available on their platforms.
Because Java 3D is written almost entirely in Java, the porting
of the code is not the major task. It's testing on multiple OS's,
multiple pieces of hardware, etc. and then retesting when new
hardware, software and Java 3D releases are put out.
This is why our Java 3D group couldn't possibly support all of the
possible Java platforms. The support has to, primarily, come from
the platform vendors themselves.
Rob Posadas
Manager, 3d Graphics Software
Sun Microsystems
[EMAIL PROTECTED]
(650) 786-7873
>
> Now that Apple is an OpenGL licensee it would seem that there's a solid
> pathway to finally have J3D on the Mac, although I guess there may still
> be some problems with getting Apple's Java implementation up to snuff.
> Any comment from Sun?
>
> --
> What was the greatest thing before sliced bread?
>
> Dr. Julian "a tribble took it " Gomez
> mailto:[EMAIL PROTECTED] http://www.polished-pixels.com/
> original member Apple Computer QuickDraw 3-D Team
>
>
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