When we get bug reports, we try to get the bugs fixed as soon as possible.
The problem is that most people never report the bugs they are seeing so we
never have a chance to fix them.

If you know of specific problems with any of the loaders we do, we'd love to
have example data files sent to us so we can correct the problems.   The only
loader this does not apply to is the VRML loader, because we're going to
phase that out and use Sun's at some point in the future, dropping support
for the one we did.

If anyone does this, please be as explicit as possible to let us know what
the problem is.  This helps tracking down what you think is wrong much easier
for us.

Thanks,

Steve

Brendon Wilson wrote:

> Hey Gang,
>
> Before I start, yes, I know all about the Loaders Archive...
>
> My problem is this: despite all of the available loaders out there, none
> of them do loading properly.  They either lack support for textures, and
> materials, or are quite brittle and prone to breakage.  The only one that
> I've found that is quite good is the VRML 97 loader...fast, and read
> materials, etc.
>
> However, I'm not sure if this is a trait of VRML, but it seems that an
> object's size get normalized somehow.  As in, I use several
> different files and assemble my model from these individual objects using
> offsets (this is for robotics, if you're interested).  My models are 1:1
> scale, and therefore so are my rotation and translation offsets.  However,
> I end up with with smaller models offset by the true-to-life offsets.
> Annoying.  Is this expected, or can this functionality be turned off.  Is
> it perhaps something the tools I'm using to produce the VRML is doing?
>
> As for other loaders, are there any robust loaders other than VRML that
> don't do any funny resizing, or offsetting of the axes (some loaders set
> the axes to the center of the object, instead of their original position)?
>
> Reply to [EMAIL PROTECTED] if you have any info, thanks,
>
> Brendon
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