> Java is working well for us.  It is saving time because we are able to
> highly leverage off of already existing components primarily Java3D, and as
> ...
> Java3D compares favorably to other scenegraphs, and also one point of note
> is that there is simply no other option in terms of a fully fledged
> scenegraph - Farenheit (the SGI/Microsoft effort) is still early, and we're
> reluctant to use other scenegraphs such as say Surrender since we want to
> release our code for free.

QuickDraw 3-D from Apple has a full fledged scene graph. It was released in
'95 on Macintosh and '96 on Windows.

--
Dr. Julian "a tribble took it " G�mez
mailto:[EMAIL PROTECTED] ** http://www.polished-pixels.com/
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