Just to nit-pic, Frankenstein was the creator of the monster, not the monster. I
totaly agree with you over the development time issue. I have written a
production quality app in 2 months in Java, and it came almost free with a clean
path for plug-in extensibility using Interfaces, Jar files and a ClassLoader. I
shudder to think how long it would have taken in C++ (or even worse, C).

Anselm Hook wrote:

> <snip/>
>  It was only then after this frankenstein had been stitched together
> and jolted into life that we started to make the game, its physics, and high
> level entity behaviors.<snip/>
>   - Andy
>
> -----Original Message-----
> From: Danielle Rousy Dias da Silva <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
> Date: Tuesday, May 11, 1999 11:21 AM
> Subject: [java3d] Games in Java3d
>
> >
> >Hello,
> >
> >I am working at a game project and I would like to know about
> >development tools like java3d/java and c++/directX. What are the
> >advantages and disadvantages of each one? Which one is the best?
> >
> >Thanks in advantage,
> >
> >Danielle.
> >[EMAIL PROTECTED]
> >
> >
> >
> >=====================================================================
> >To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
> >Java 3D Home Page: http://java.sun.com/products/java-media/3D/
>
> =====================================================================
> To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
> Java 3D Home Page: http://java.sun.com/products/java-media/3D/

=====================================================================
To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
Java 3D Home Page: http://java.sun.com/products/java-media/3D/

Reply via email to