> Hi,
>
> Does anybody know where I can obtain information on reducing the number of
> vertices or faces on a VRML model, or general algorithm on meshes reduction
> techniques?
>
> Many thanks
> Sunny Leung
Meshes simplification is still a research subject.
I tried :
http://almond.srv.cs.cmu.edu/afs/cs.cmu.edu/user/garland/www/quadrics/quadrics.h
tml (most easy to understand and use)
http://vcg.iei.pi.cnr.it/enhadecimation.html
http://www.cs.unc.edu/~geom/simple.html
You can find more links at :
http://compgeom.cs.uiuc.edu/~jeffe/compgeom/
And have a look at something more abstruse :
http://www.research.microsoft.com/~hoppe/
And finally if, like me, you are hooked, buy a good book :
Computational Geometry in C (Java source code available)
http://grendel.csc.smith.edu/~orourke/Welcome.html
Remi Koutcherawy
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