You could use 2 ImageComponents per Texture object and double buffer them.
That brings your ImageComponent needs down to 2.  In Java 3D 1.1.* we will
copy the image data each time you do a set on the ImageComponent, so you
will still incur that cost.  We hope to resolve that issue in the 1.2 API.

Doug Twilleager
Java 3D Team

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> Subject: [JAVA3D] Animated textures
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> Sorry if this is repetitive, I posted it a couple of weeks ago and
> didn't get an answer:
>
> Is there a faster / more efficient way to do animated textures than to
> create new ImageComponent and Texture objects every time a texture image
> changes? I can't find any documentation that says Java 3D does / doesn't
> support animated textures.
>
> -Jeremy Smoler
>
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