In order for us to take a look at it we need the entire stack trace
(preferably with the jit turned off so that we get line numbers),
including the Monitor dumps. Please send it to [EMAIL PROTECTED]
Better still, if you have a simple test case that you can send us, that
would be helpful.
--
Kevin Rushforth
Java 3D Team
Sun Microsystems
[EMAIL PROTECTED]
>Date: Fri, 3 Sep 1999 14:19:21 +0200
>From: CAZOULAT Renaud CNET/DIH/REN
> <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Animated textures
>To: [EMAIL PROTECTED]
>
>Hi
>I would like to add a few comments/remarks on this mail.
>
>I have also implemented a kind of texture animation and my application
>is freezing in an other situation : when I resize the canvas3D. If I dump
>the stacks,
>I got the following trace:
> "ExecuteModel" (TID:0x19340e0, sys_thread_t:0x98f3a0, state:MW, native
>ID:0x16f) prio=5
> at javax.media.j3d.Canvas3D.addZombieTextureList(Compiled Code)
> at javax.media.j3d.TextureRetained.clearLive(Compiled Code)
> at javax.media.j3d.AppearanceRetained.setTexture(Compiled Code)
> at javax.media.j3d.Appearance.setTexture(Compiled Code)
> ......
>
>Nevertheless, everything is working fine when I do *not* change the canvas3D
>size dynamically.
>
>Has someone (from sun ?) a sugesstion or should I wait for the next release
>which should,
>in addition, optimize textures updates (and if so, when ?)
>
>sincerly
>renaud cazoulat
>
>> -----Message d'origine-----
>> De: Vasilios Darlagiannis [mailto:[EMAIL PROTECTED]]
>> Date: mercredi 28 juillet 1999 16:57
>> À: [EMAIL PROTECTED]
>> Objet: Re: [JAVA3D] Animated textures
>.......
>> The problem with this solution is that after some time
>> of random duration, the application freezes. The problem is
>> probably the Appearance object. I made some tests where I
>> was simply setting the texture of the Appearance object and
>> it was also freezing after a number of times (usually after 10000 to
>> 20000 times). There is a posibility that this is a bug of Java3D.
>> Please let me know if you use this solution, if you face the
>> same problems.
>
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