Wow, for something as generic as h.264 you sure get around Apple a
lot, more than twice as much as you get around unicorns.
Anyway, how about the prospect of Google cornering the marked, by
releasing VP8 which they got from their On2 purchase?

/Casper

On 13 Maj, 04:31, Chris Adamson <[email protected]> wrote:
> Seemed like there was some confusion and misstatements regarding video
> support in the weekly anti-Apple tirade.  Let's see if we can clear
> some of that up.
>
> I'm going to fork this conversation for the sake of two readerships.
>
> FOR LINUX ADVOCATES:
>
> This entire discussion is pointless, because everything should be in
> Ogg.  Also, nothing should cost anything, "Serenity" was the best
> movie ever made, unicorns really exist, and they fart rainbows.
>
> FOR EVERYONE ELSE:
>
> H.264 is just a video codec, a patent-encumbered, widely-licensed
> scheme for encoding and decoding video streams.  Saying something is
> in H.264 implies nothing about platforms or transport technology.  H.
> 264 is used, among other things, as one of the three video codecs for
> Blu-Ray (the others are MPEG-2 and VC-1, which is Windows Media 9 as
> ratified by a standards body), and is used by DirecTV for HD local
> channels in most markets.  It is also supported in hardware by many
> mobile devices, and is even supported by Flash, where it is largely
> displacing "FLV" (usually meaning Sorenson Spark or VP6) as the go-to
> codec for reasons of quality, widespread client-side support, and
> encoder expertise.  Frankly, people who are paid to know this stuff
> called the race for H.264 years ago 
> (consider:http://www.streamingmedia.com/Articles/ReadArticle.aspx?ArticleID=65306
> ).  Theora advocates register with media professionals pretty much the
> same way Intelligent Design advocates come across to genuine
> biologists.
>
> Dick is right that he can't buy a video off the iTunes store and play
> it in Linux, not because it's H.264, but because [aside from the fact
> that everything should be in Ogg, unicorns and ponies, and all that…]
> iTunes videos are wrapped in an Apple-proprietary DRM called FairPlay
> that the company does not license out to third parties.  If not for
> the DRM, iTunes movies and TV shows would be widely playable beyond
> the Apple ecosystem.  Will that ever happen?  Well, they used to sell
> music wrapped in FairPlay, but convinced the record labels to agree to
> go DRM-free.  But nobody expects video to lose the DRM encumbrance
> anytime soon.  Rights-holders still think it's awesome (they also
> believe in unicorns, ponies, etc.)
>
> The HTML5 <video> tag doesn't say anything about DRM.  Indeed, it
> doesn't even specify what payloads should/must be supported. Most
> commercial interests, including Apple and Microsoft, support H.264,
> while Firefox has vowed support for Theora and not 264.
>
> In some ways, this moves the problem to the server.  Not only does a
> content provider potentially now have to provide multiple encodings
> and possibly a client-sniffing script to write the <video> tag
> (somewhat reminiscent of the bad old pre-Flash days when video had to
> be re-encoded and served up in WMP, Real, and QuickTime variants), but
> they also don't want the "src" URL in a <video> tag to be something
> you can just slurp down and store forever.  If you activate YouTube's
> HTML5 trial, you'll find that most commercial content still gets sent
> to you in a Flash container, where the DRM story is much more solid
> (aside: how would Linux advocates feel about Flash if it still
> neglected Linux like it did for the first half of the 2000s?).  For
> user-generated content on YouTube, you can turn on developer mode in
> your browser to get the script-written <video> tag.  On an anime music
> video, I found this:
>
> <video class="video-stream" autoplay="autoplay" src="http://
> v16.lscache7.c.youtube.com/videoplayback?ip=0.0.0.0&amp;sparams=id
> %2Cexpire%2Cip%2Cipbits%2Citag%2Calgorithm%2Cburst%2Cfactor%2Coc
> %3AU0dWSFdOVV9FSkNNNl9PSFlH&amp;algorithm=throttle-
> factor&amp;itag=18&amp;ipbits=0&amp;burst=40&amp;sver=3&amp;expire=1273737600&amp;key=yt1&amp;signature=A1AE06C786790EAD074C789B07792DFAC9D283A4.26623FAB2D4133DD8747C12C6814AB0D4C24889F&amp;factor=1.25&amp;id=a51f4383727805ad"></
> video>
>
> Still, when I try to curl that URL, I get 0 bytes.  HIghly likely that
> YouTube is setting a cookie and expecting it back, or doing something
> else to keep the video from being easily grabbed.
>
> But the video tag is just one web container for H.264, and a very file-
> oriented one at that (though you can start playback before the whole
> file is downloaded, provided the metadata atoms are at the beginning
> of the file, which seems to always be the case in MPEG-4 files).
> Another one that most people don't know or talk about is "HTTP Live
> Streaming".  This is an Apple-sponsored protocol for multimedia
> streaming that has been proposed as an IETF standard (draft 
> here:http://tools.ietf.org/html/draft-pantos-http-live-streaming-03).  The
> gist of HLS is that rather than create some new socket-based protocol
> (that Stalinist net admins will just block anyways), you segment a
> potentially endless media stream into individual files representing
> small segments of time (10 seconds by default), and then provide a
> constantly-updating m3u8 playlist via a URL.  A client gets the
> playlist, downloads the first few segments as flat files over http
> (probably on the never-blocked port 80) and starts playing them,
> continually refreshing the playlist for more segments to download and
> queue up.
>
> I worked briefly with a company last year on an iPhone app that used
> HLS to stream radio broadcasts of professional sports events.  It's
> worth noting that the major content delivery networks (CDNs) like
> Akamai and Brightcove already support HLS.  And on the client side,
> it's supported in hardware by iPhone OS devices, as well as by
> QuickTime X in Snow Leopard.  Oh, and Apple did another one of those
> license agreement fiat moves and declared that it's the only way you
> may stream video to an iPhone OS client.  One other nit-pick: because
> of the inherent latency of a queue of 10-second segments, it's
> anything but "live".  App Store reviews dinged the app for being 30
> seconds behind local television broadcasts, something that's inherent
> to the technology.
>
> The reason I bring up HLS is because it might actually afford the best
> hope -- better than the HTML5 <video> tag -- for a cross-platform
> video standard that can still handle DRM for those rights-holders who
> insist on it.  Section 6.2.3 of the spec indicates how a stream may be
> encrypted with a decryption key available via a URI to authorized
> clients (somewhere, I think the spec also allows for the keys to
> change in mid-stream).  My reading of that gives me hope that we can
> get away from implementing DRM in the client (an app, a plugin, a
> library, whatever), and instead do so in the network.  If my reading
> of this is right, an arbitrary platform should be able to participate
> in a DRM-ed HTTP Live Stream, provided it succeeds in some sort of
> negotiation with the server and is provided with decryption keys.
> Also, despite the name, HTTP Live Streaming is not only for live
> events or streams of unknown length; the spec is also clear about how
> you'd segment a distinct media file into a playlist and make that
> available to clients.  So in that sense, it could potentially offer a
> direct replacement for the <video> tag, and also provide DRM, meaning
> that big-money rights-holders would actually use it.  What's not clear
> is whether it will get any traction outside of the Apple sphere of
> influence.
>
> Anyways, brain-dump over.  Suffice to say that neither H.264, nor the
> HTML5 video tag, is the end of the story.
>
> --Chris
>
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