On Thu, Jan 13, 2011 at 11:38 AM, Karsten Silz <[email protected]> wrote:
> I beg to differ.  Consumers consume - video content in our case.  So
> they don't pay H.264 license fees (Microsoft / Apple / Adobe do, and I
> know consumers indirectly pay in the end, but it's such a small amount
> since license fees are capped), which levels the playing field among
> the codecs.

Consumers pay in more than just monetary costs.  Even though the
license fees are small for the heavy weights, this is not a true
statement for smaller companies and really just works to make the
established players that much more established.

If a new "royalty free" codec were to gain popularity, this should
help drive down the costs of new companies creating devices that can
work with that codec along with smaller companies making commercial
software support for it.

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