Is the Illustrator vs. Photoshop thing really the only reason we don't use SVG directly?
Moandji -- www.moandjiezana.com Sent from my phone On 22 Jan 2011 11:46, "Chris Adamson" <[email protected]> wrote: > Granted, most iOS developers I know think the @2x thing feels like an > atrocious kludge. It wouldn't surprise me at all to see it deprecated > a few years from now. > > The blog you link to points out that since the only problem is in the > places where you depend on bitmapped graphics, since shapes, strokes, > fills, and fonts scale up and down nicely. It calls out what seems > like an obvious solution: > > "In an ideal world icons would come in vector graphic form. That isn’t > the case on Android (the platform doesn’t support SVG, including in > the browser, which is a huge deficiency), but it is still shocking > that Apple, which usually takes the lead on such innovations, doesn’t > use them for iOS, as had been widely speculated as a given before the > iPhone OS was first released." > > That this is "ideal" is obvious, but is it "shocking" that Apple > hasn't followed suit? If we can't temporarily assume they're not > stupid, let me posit another possibility: they realize they magically > turn all the world's Photoshop wizards into Illustrator wizards > overnight. The Resolution Independence Guidelines for Mac (http:// > developer.apple.com/library/mac/#documentation/UserExperience/ > Conceptual/HiDPIOverview/Introduction/Introduction.html ) do encourage > creating your original assets as vector art, but that's as hard as > they're pushing, for now anyways. > > --Chris > > On Jan 21, 10:00 pm, Cédric Beust ♔ <[email protected]> wrote: >> Flexible layout managers are available everywhere, they are not what makes >> Apple's position challenging. The real problem is pixel independence and the >> fact that so far, they've been able to get away with using integer multiples >> of resolutions. Unsurprisingly, they have already hit a wall and experts >> seem to agree that doubling the iPad's resolution on both axes is not >> technically feasible in 2011. >> >> Apple simply can't escape the fact that they will have to introduce >> fractional increases in resolutions and densities, something that Android >> decided to tackle since day one. >> >> Here is a great article giving more details about the whole thing, and >> calling BS in particular on people who say that fractional increases will >> produce crappy results (e.g. John Gruber): >> >> http://blog.yafla.com/Apples_Embarrassing_Predicament/ >> >> -- >> Cédric > > -- > You received this message because you are subscribed to the Google Groups "The Java Posse" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to [email protected]<javaposse%[email protected]> . > For more options, visit this group at http://groups.google.com/group/javaposse?hl=en. > -- You received this message because you are subscribed to the Google Groups "The Java Posse" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/javaposse?hl=en.
