In some ways the Apple API has regressed from the pre- OS 10 days. The PICT 
format filled this niche nicely in the past. I'm amazed there's no official, 
single replacement for this. Depending on whom I've asked, I've been told I 
should just use Postscript, or SVG. But neither seem to be a core API.

Apple really should add a standard vector format to their API, for both 
desktops and mobile devices.


Rob
On Jan 22, 2011, at 2:46 AM, Chris Adamson wrote:

> Granted, most iOS developers I know think the @2x thing feels like an
> atrocious kludge. It wouldn't surprise me at all to see it deprecated
> a few years from now.
> 
> The blog you link to points out that since the only problem is in the
> places where you depend on bitmapped graphics, since shapes, strokes,
> fills, and fonts scale up and down nicely.  It calls out what seems
> like an obvious solution:
> 
> "In an ideal world icons would come in vector graphic form. That isn’t
> the case on Android (the platform doesn’t support SVG, including in
> the browser, which is a huge deficiency), but it is still shocking
> that Apple, which usually takes the lead on such innovations, doesn’t
> use them for iOS, as had been widely speculated as a given before the
> iPhone OS was first released."
> 
> That this is "ideal" is obvious, but is it "shocking" that Apple
> hasn't followed suit?  If we can't temporarily assume they're not
> stupid, let me posit another possibility: they realize they magically
> turn all the world's Photoshop wizards into Illustrator wizards
> overnight. The Resolution Independence Guidelines for Mac (http://
> developer.apple.com/library/mac/#documentation/UserExperience/
> Conceptual/HiDPIOverview/Introduction/Introduction.html ) do encourage
> creating your original assets as vector art, but that's as hard as
> they're pushing, for now anyways.
> 
> --Chris
> 
> On Jan 21, 10:00 pm, Cédric Beust ♔ <[email protected]> wrote:
>> Flexible layout managers are available everywhere, they are not what makes
>> Apple's position challenging. The real problem is pixel independence and the
>> fact that so far, they've been able to get away with using integer multiples
>> of resolutions. Unsurprisingly, they have already hit a wall and experts
>> seem to agree that doubling the iPad's resolution on both axes is not
>> technically feasible in 2011.
>> 
>> Apple simply can't escape the fact that they will have to introduce
>> fractional increases in resolutions and densities, something that Android
>> decided to tackle since day one.
>> 
>> Here is a great article giving more details about the whole thing, and
>> calling BS in particular on people who say that fractional increases will
>> produce crappy results (e.g. John Gruber):
>> 
>> http://blog.yafla.com/Apples_Embarrassing_Predicament/
>> 
>> --
>> Cédric

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